Struct Template
pub struct Template<'env, 'source>where
'env: 'source,{ /* private fields */ }
Expand description
Represents a handle to a template.
Templates are stored in the [Environment
] as bytecode instructions. With the
[Environment::get_template
] method that is looked up and returned in form of
this handle. Such a template can be cheaply copied as it only holds references.
To render the render
method can be used.
Implementations§
§impl<'env, 'source> Template<'env, 'source>
impl<'env, 'source> Template<'env, 'source>
pub fn render<S>(&self, ctx: S) -> Result<String, Error>where
S: Serialize,
pub fn render<S>(&self, ctx: S) -> Result<String, Error>where
S: Serialize,
Renders the template into a string.
The provided value is used as the initial context for the template. It
can be any object that implements Serialize
. You
can either create your own struct and derive Serialize
for it or the
context!
macro can be used to create an ad-hoc context.
For very large contexts and to avoid the overhead of serialization of
potentially unused values, you might consider using a dynamic
Object
as value. For more
information see Map as Context.
let tmpl = env.get_template("hello").unwrap();
println!("{}", tmpl.render(context!(name => "John")).unwrap());
To render a single block use eval_to_state
in
combination with [State::render_block
].
Note on values: The Value
type implements Serialize
and can be
efficiently passed to render. It does not undergo actual serialization.
pub fn render_and_return_state<S>(
&self,
ctx: S,
) -> Result<(String, State<'_, 'env>), Error>where
S: Serialize,
pub fn render_and_return_state<S>(
&self,
ctx: S,
) -> Result<(String, State<'_, 'env>), Error>where
S: Serialize,
Like render
but also return the evaluated [State
].
This can be used to inspect the [State
] of the template post evaluation
for instance to get fuel consumption numbers or to access globally set
variables.
let tmpl = env.template_from_str("{% set x = 42 %}Hello {{ what }}!").unwrap();
let (rv, state) = tmpl.render_and_return_state(context!{ what => "World" }).unwrap();
assert_eq!(rv, "Hello World!");
assert_eq!(state.lookup("x"), Some(Value::from(42)));
Note on values: The Value
type implements Serialize
and can be
efficiently passed to render. It does not undergo actual serialization.
pub fn render_to_write<S, W>(
&self,
ctx: S,
w: W,
) -> Result<State<'_, 'env>, Error>
pub fn render_to_write<S, W>( &self, ctx: S, w: W, ) -> Result<State<'_, 'env>, Error>
Renders the template into an io::Write
.
This works exactly like render
but instead writes the template
as it’s evaluating into an io::Write
. It also returns the [State
] like
render_and_return_state
does.
use std::io::stdout;
let tmpl = env.get_template("hello").unwrap();
tmpl.render_to_write(context!(name => "John"), &mut stdout()).unwrap();
Note on values: The Value
type implements Serialize
and can be
efficiently passed to render. It does not undergo actual serialization.
pub fn eval_to_state<S>(&self, ctx: S) -> Result<State<'_, 'env>, Error>where
S: Serialize,
pub fn eval_to_state<S>(&self, ctx: S) -> Result<State<'_, 'env>, Error>where
S: Serialize,
Evaluates the template into a [State
].
This evaluates the template, discards the output and returns the final
State
for introspection. From there global variables or blocks
can be accessed. What this does is quite similar to how the engine
internally works with templates that are extended or imported from.
let tmpl = env.get_template("hello")?;
let state = tmpl.eval_to_state(context!(name => "John"))?;
println!("{:?}", state.exports());
If you also want to render, use render_and_return_state
.
For more information see [State
].
pub fn undeclared_variables(&self, nested: bool) -> HashSet<String>
pub fn undeclared_variables(&self, nested: bool) -> HashSet<String>
Returns a set of all undeclared variables in the template.
This returns a set of all variables that might be looked up
at runtime by the template. Since this is runs a static
analysis, the actual control flow is not considered. This
also cannot take into account what happens due to includes,
imports or extending. If nested
is set to true
, then also
nested trivial attribute lookups are considered and returned.
let mut env = Environment::new();
env.add_template("x", "{% set x = foo %}{{ x }}{{ bar.baz }}").unwrap();
let tmpl = env.get_template("x").unwrap();
let undeclared = tmpl.undeclared_variables(false);
// returns ["foo", "bar"]
let undeclared = tmpl.undeclared_variables(true);
// returns ["foo", "bar.baz"]
pub fn new_state(&self) -> State<'_, 'env>
pub fn new_state(&self) -> State<'_, 'env>
Creates an empty [State
] for this template.
It’s very rare that you need to actually do this but it can be useful when testing values or working with macros or other callable objects from outside the template environment.
Trait Implementations§
Auto Trait Implementations§
impl<'env, 'source> Freeze for Template<'env, 'source>
impl<'env, 'source> !RefUnwindSafe for Template<'env, 'source>
impl<'env, 'source> Send for Template<'env, 'source>
impl<'env, 'source> Sync for Template<'env, 'source>
impl<'env, 'source> Unpin for Template<'env, 'source>
impl<'env, 'source> !UnwindSafe for Template<'env, 'source>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)